Answer:
#include <iostream>
#include<conio.h>
using namespace std;
void main()
{
float freqk, freqsk1, freqsk2, freqsk3;
cout<<"Enter the Frequency of a Key = "
cin>>freqk;
freqsk1 = freqk * (1) * (1/6);
freqsk2 = freqk * (2) * (1/6);
freqsk3 = freqk * (3) * (1/6);
cout<<"\nFrequency of Key = "<<freqk<<endl;
cout<<"\nFrequency of Subsequent Key 1 = "<<freqsk1<<endl;
cout<<"\nFrequency of Subsequent Key 2 = "<<freqsk2<<endl;
cout<<"\nFrequency of Subsequent Key 3 = "<<freqsk3<<endl;
getch();
}
Explanation:
There are four variables required to store the frequency value of a key and its subsequent keys. All variable are in float values so that answer should calculated in decimal format. With the help of formula calculate the frequency of all subsequent keys with the help of given frequency of key.
Answer:
B: blank = blanks[:n] + letter + blanks[n+1:]
Explanation:
While I don't know what the different sections of this line of code does, I was able to find my answer by looking through the section of code below the videos and found this identical line. This is sometimes the best technique for finding answers to questions like this because it was rather hard to find otherwise. Hope this helps :)
It would be (Lesson1: Computer History)
I believe that architecture is more of the planning of and design of buildings, whereas construction is the actual building of the buildings. <span />
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.