When talking about a machine and describing it as “human-like” it is suggesting that it had human like characteristics for the inanimate object.
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Answer:
The solution is as follows.
class LFilters implements Lock {
int[] lvl;
int[] vic;
public LFilters(int n, int l) {
lvl = new int[max(n-l+1,0)];
vic = new int[max(n-l+1,0)];
for (int i = 0; i < n-l+1; i++) {
lvl[i] = 0;
}
}
public void lock() {
int me = ThreadID.get();
for (int i = 1; i < n-l+1; i++) { // attempt level i
lvl[me] = i;
vic[i] = me;
// rotate while conflicts exist
int above = l+1;
while (above > l && vic[i] == me) {
above = 0;
for (int k = 0; k < n; k++) {
if (lvl[k] >= i) above++;
}
}
}
}
public void unlock() {
int me = ThreadID.get();
lvl[me] = 0;
}
}
Explanation:
The code is presented above in which the a class is formed which has two variables, lvl and vic. It performs the operation of lock as indicated above.
They do it because they want people to experience new rides, instead of the same old boring rides they’ve been on several times.