Answer:
Explanation:
The Rectangle class was not provided in this question but after a quick online search I was able to find the class code. Due to this I was able to create a test code in the main Method of my program to create a Rectangle object and call it's display() method. The Test code and the output can be seen in the attached image below. While the code below is simply the Main Test Program as requested.
class Brainly {
public static void main(String[] args) {
Rectangle rectangle = new Rectangle(20, 8);
rectangle.display();
}
}
Answer: E. class, objects
Explanation:
<em>A </em><em><u>class</u></em><em> is the blueprint for </em><em><u>objects</u></em><em> having similar attributes.</em>
As much as classifying something means to define it based on the characteristics that is has that are similar to other things in that class, so also is a class here.
A class is the blueprint or rather template for making objects that have similar attributes which means that the class therefore gives the object its various attributes and its behavior.
Italics
Italics
Italics
Italics
Answer:
A dynamic model accounts for time-dependent changes in the state of the system,
while a static model calculates the system in equilibrium, and thus is time-invariant.
Dynamic models typically are represented by differential equations or difference equations