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Elena-2011 [213]
3 years ago
6

Which of the following corresponds to the computer interface technology that uses icon, etc?

Computers and Technology
1 answer:
Aleksandr [31]3 years ago
6 0

Answer:

D) GUI

Explanation:

GUI an acronym for Graphical user interface, is a type of user interface where a user interacts with a computer or an electronic device through the use of graphics. These graphics include icons, images, navigation bars etc.

GUIs use a combination of technologies and devices to create a layout that users can interact with and perform tasks on. This makes it easier for users who do have basic computer skills to utilize.

The most common combination of these elements is the windows, icons, menus and pointer paradigm (WIMP) . GUIs are used in mobile devices, gaming devices, smartphones, MP3 players etc.

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Savatey [412]

Answer: china

Explanation:

6 0
3 years ago
How can I get multiple user inputs in Java ? I want to be able to use it for subtraction, addition,division and multiplication.F
Evgesh-ka [11]
You can do something like this :

Scanner sc = new Scanner(System.in);
int[] nums = new int[4];

for(int i = 0; i < nums.length; i++) {
System.out.println("Enter next number: ");
nums[i] = sc.nextInt();
7 0
2 years ago
What does the following code do? Assume "list" is an array of int values, "temp" is some previously initialized int value, and "
____ [38]

Answer:

Counting the number of elements in the array list smaller than temp.

Explanation:

We have an array list,a previously initialized integer temp and a an integer c initialized with 0.

In the code a for loop is used to iterate over the array and it is checking if the element at jth index is less than temp if it is then increasing the variable c by 1.

Hence when the loop ends the c will be having the count of the integers in array list that are smaller than temp.

6 0
4 years ago
Write a program in C/C++ to draw the following points: (0.0,0.0), (20.0,0.0), (20.0,20.0), (0.0,20.0) and (10.0,25.0). For this
Fed [463]

Introductory program; just a static picture of a colored triangle.
Shows how to use GLUT.
Has minimal structure: only main() and a display callback.
Uses only the default viewing parameters (in fact, it never mentions viewing at all). This is an orthographic view volume with bounds of -1..1 in all three dimensions.
Draws only using glColor and glVertex within glBegin and glEnd in the display callback.
Uses only the GL_POLYGON drawing mode.
Illustrates glClear and glFlush.
triangle.cpp
// A simple introductory program; its main window contains a static picture
// of a triangle, whose three vertices are red, green and blue. The program
// illustrates viewing with default viewing parameters only.

#ifdef __APPLE_CC__
#include
#else
#include
#endif

// Clears the current window and draws a triangle.
void display() {

// Set every pixel in the frame buffer to the current clear color.
glClear(GL_COLOR_BUFFER_BIT);

// Drawing is done by specifying a sequence of vertices. The way these
// vertices are connected (or not connected) depends on the argument to
// glBegin. GL_POLYGON constructs a filled polygon.
glBegin(GL_POLYGON);
glColor3f(1, 0, 0); glVertex3f(-0.6, -0.75, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6, -0.75, 0);
glColor3f(0, 0, 1); glVertex3f(0, 0.75, 0);
glEnd();

// Flush drawing command buffer to make drawing happen as soon as possible.
glFlush();
}

// Initializes GLUT, the display mode, and main window; registers callbacks;
// enters the main event loop.
int main(int argc, char** argv) {

// Use a single buffered window in RGB mode (as opposed to a double-buffered
// window or color-index mode).
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);

// Position window at (80,80)-(480,380) and give it a title.
glutInitWindowPosition(80, 80);
glutInitWindowSize(400, 300);
glutCreateWindow("A Simple Triangle");

// Tell GLUT that whenever the main window needs to be repainted that it
// should call the function display().
glutDisplayFunc(display);

// Tell GLUT to start reading and processing events. This function
// never returns; the program only exits when the user closes the main
// window or kills the process.
glutMainLoop();
}
6 0
3 years ago
Why are packets useful?
Novosadov [1.4K]

I think that, <span>A. They allow a large amount of data to be transferred in one package, without splitting up the data, Is the answer.</span>

3 0
3 years ago
Read 2 more answers
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