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ira [324]
3 years ago
14

Write a program that simulates flipping a coin to make decisions. The input is how many decisions are needed, and the output is

either heads or tails. Assume the input is a value greater than 0.
Computers and Technology
1 answer:
Nataly [62]3 years ago
7 0

Answer:

import random

decisions = int(input("How many decisions: "))

for i in range(decisions):

   number = random.randint(0, 1)

   if number == 0:

       print("heads")

   else:

       print("tails")

Explanation:

*The code is in Python.

import the random to be able to generate random numbers

Ask the user to enter the number of decisions

Create a for loop that iterates number of decisions times. For each round; generate a number between 0 and 1 using the randint() method. Check the number. If it is equal to 0, print "heads". Otherwise, print "tails"

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Which of the following is not an example of plagiarism?
OLga [1]
The answer that isn't an example of plagiarism would be 'D. Quoting with Source' that means you are giving credit where credit is due and not taking or copying other work which is the definition of plagiarism.

I'm not sure about the second one but I believe it might be 'A. Students and Teachers'. 

Hope this helped!
8 0
3 years ago
What mode is generally used when delivering a presentation to an audience?
dybincka [34]

Answer:

delivery mode

Explanation:

there it is

7 0
3 years ago
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Consider the unsigned decimal number 35. What is the value in hexadecimal?<br><br> 3510 = _______ 16
Lena [83]

Answer:

(35_{10}) = (23)_{16}

Explanation:

The Hexa-decimal numbers have base 16 and includes numbers:

0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F

The given steps are performed to convert a decimal number to hexa-decimal number, here to convert decimal number 35 to hexa-decimal number:

  • Divide 35 by 16
  • Note the remainder, r which is 3 here and quotient which is 2
  • Again divide 2 (quotient) by 16 and note the remainder, r' which is 2 and quotient is 0
  • We will stop here as the quotient is now 0. Usually division by 16 is repeated until we get quotient = 0
  • Now arrange the remainder in reverse order to get the hexa-decimal number as r'r
  • The hexa-decimal number is (23)_{16}
4 0
3 years ago
Discuss the major differences in two approaches ofprogramming i.e. Object oriented programming and structuredprogramming.
Romashka-Z-Leto [24]

Answer:

Differences between Object Oriented Programming and Structured Programming

1. Structured programming focuses on process/logic then data while OOP(Object Oriented programming) focuses on data.

2.OOP supports Inheritance,Encapsulation,Abstraction,Polymorphism while structured programming does not supports these.

3.Structured programming follows top-down approach while OOP follows bottom-up approach.

4.OOP is more secured than structured programming because it supports Abstraction (data hiding).

7 0
3 years ago
There will be 10 numbers stored contiguously in the computer at location x 7000 . Write a complete LC-3 program, starting at loc
Artist 52 [7]

Answer:

The LC-3 (Little Computer 3) is an ISA definition for a 16-bit computer. Its architecture includes physical memory mapped I/O via a keyboard and display; TRAPs to the operating system for handling service calls; conditional branches on N, Z, and P condition codes; a subroutine call/return mechanism; a minimal set of operation instructions (ADD, AND, and NOT); and various addressing modes for loads and stores (direct, indirect, Base+offset, PC-relative, and an immediate mode for loading effective addresses). Programs written in LC-3 assembler execute out of a 65536 word memory space. All references to memory, from loading instructions to loading and storing register values, pass through the get Mem Adr() function. The hardware/software function of Project 5 is to translate virtual addresses to physical addresses in a restricted memory space. The following is the default, pass-through, MMU code for all memory references by the LC-3 simulator.

unsigned short int get Mem Adr(int va, int rwFlg)

{

unsigned short int pa;

// Warning: Use of system calls that can cause context switches may result in address translation failure

// You should only need to use gittid() once which has already been called for you below. No other syscalls

// are necessary.

TCB* tcb = get TCB();

int task RPT = tcb [gettid()].RPT;

pa = va;

// turn off virtual addressing for system RAM

if (va < 0x3000) return &memory[va];

return &memory[pa];

} // end get MemAdr

Simple OS, Tasks, and the LC-3 Simulator

We introduce into our simple-os a new task that is an lc3 Task. An lc3 Task is a running LC-3 simulator that executes an LC-3 program loaded into the LC-3 memory. The memory for the LC-3 simulator, however, is a single global array. This single global array for memory means that alllc3 Tasks created by the shell use the same memory for their programs. As all LC-3 programs start at address 0x3000 in LC-3, each task overwrites another tasks LC-3 program when the scheduler swaps task. The LC-3 simulator (lc3 Task) invokes the SWAP command every several LC-3 instruction cycles. This swap invocation means the scheduler is going to be swapping LC-3 tasks before the tasks actually complete execution so over writing another LC-3 task's memory in the LC-3 simulator is not a good thing.

You are going to implement virtual memory for the LC-3 simulator so up to 32 LC-3 tasks can be active in the LC-3 simulator memory without corrupting each others data. To implement the virtual memory, we have routed all accesses to LC-3 memory through a get Mem Adr function that is the MMU for the LC-3 simulator. In essence, we now have a single LC-3 simulator with a single unified global memory array yet we provide multi-tasking in the simulator for up to 32 LC-3 programs running in their own private address space using virtual memory.

We are implementing a two level page table for the virtual memory in this programming task. A two level table relies on referring to two page tables both indexed by separate page numbers to complete an address translation from a virtual to a physical address. The first table is referred to as the root page table or RPT for short. The root page table is a fixed static table that always resides in memory. There is exactly one RPT per LC-3 task. Always.

The memory layout for the LC=3 simulator including the system (kernel) area that is always resident and non-paged (i.e., no virtual address translation).

The two figures try to illustrate the situation. The lower figure below demonstrates the use of the two level page table. The RPT resident in non-virtual memory is first referenced to get the address of the second level user page table or (UPT) for short. The right figure in purple and green illustrates the memory layout more precisely. Anything below the address 0x3000 is considered non-virtual. The address space is not paged. The memory in the region 0x2400 through 0x3000 is reserved for the RPTs for up to thirty-two LC-3 tasks. These tables are again always present in memory and are not paged. Accessing any RPT does not require any type of address translation.

The addresses that reside above 0x3000 require an address translation. The memory area is in the virtual address space of the program. This virtual address space means that a UPT belonging to any given task is accessed using a virtual address. You must use the RPT in the system memory to keep track of the correct physical address for the UPT location. Once you have the physical address of the UPT you can complete the address translation by finding the data frame and combining it with the page offset to arrive at your final absolute physical address.

A Two-level page table for virtual memory management.

x7000 123F x7000 0042

x7001 6534 x7001 6534

x7002 300F x7002 300F

x7003 4005 after the program is run, memory x7003 4005

x7004 3F19

7 0
3 years ago
Read 2 more answers
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