Answer:
canvas.draw_circle((600, 600), 200, 3, "Black")
canvas.draw_circle((600, 600), 250, 3, "Black")
Explanation:
# include < conio.h>
# include < iostream.h>
int canvas.draw_circle,
namespace std
{
}
return,
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wedge
the rest all move by pulling while the wedge needs to be hit
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