Since Anil needs to show the overlap of people who live in a certain neighborhood in his city that supports a specific political candidate, the type of conceptual diagram which he should use is a: B: Venn diagram.
<h3>What is a Venn diagram?</h3>
A Venn diagram can be defined as a circular graphical (visual) tool that is typically used for representing, logically comparing and contrasting two (2) or more finite sets of data such as objects, students, events, voters, concepts, people, etc.
In this context, we can reasonably infer and logically deduce that a Venn diagram is a type of conceptual diagram which can be used by Anil in illustrating the overlap of people who are living in a certain neighborhood in his city and supports a specific political candidate in an election.
Read more on Venn diagram here: brainly.com/question/24581814
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Big-O notation is a way to describe a function that represents the n amount of times a program/function needs to be executed.
(I'm assuming that := is a typo and you mean just =, by the way)
In your case, you have two loops, nested within each other, and both loop to n (inclusive, meaning, that you loop for when i or j is equal to n), and both loops iterate by 1 each loop.
This means that both loops will therefore execute an n amount of times. Now, if the loops were NOT nested, our big-O would be O(2n), because 2 loops would run an n amount of times.
HOWEVER, since the j-loop is nested within i-loop, the j-loop executes every time the i-loop <span>ITERATES.
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As previously mentioned, for every i-loop, there would be an n amount of executions. So if the i-loop is called an n amount of times by the j loop (which executes n times), the big-O notation would be O(n*n), or O(n^2).
(tl;dr) In basic, it is O(n^2) because the loops are nested, meaning that the i-loop would be called n times, and for each iteration, it would call the j-loop n times, resulting in n*n runs.
A way to verify this is to write and test program the above. I sometimes find it easier to wrap my head around concepts after testing them myself.
Answer:
Costumes are the artwork associated with a sprite. Sprites are things that move, so they can have multiple costumes. Backdrops are the artwork for the stage. The stage doesn't move, but can have multiple backdrops.
Sprites are used to make complex and interesting animations and games. A sprite is able to store images or animations with a set of properties such as position and visibility. Sprites also have properties to report interactions with other sprites or the mouse.