To be able to write algorithms in pseudocode, one needs to learn the programming language.
<h3>How to write an algorithm in the pseudocode?</h3>
For writing the algorithms in a pseudocode, one must be able to understand the programming language, for which each of the steps shall be arranged properly in a sequential manner.
The instruction to be given to the code are to be written in uppercase, whereas lowercase is used for displaying the messages in the sentence. The command of input, is used for asking questions.
Hence, the ways to write an algorithm in a pseudocode is explained above.
Learn more about pseudocode here:
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Mandatory
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Answer:
Mine headgear constructions support wheel mechanisms for suspending winding cables that transport workers and ore up and down deep level shafts. These strange anthropomorphic structures have become the iconic symbol for mining.
Answer:
Check the explanation
Explanation:
Here in this game of Tic-Tac-Toe, it is using the TPGE engine which is a Tiny Python Game Engine. Let's talk about its functions like:-
def image_type(img): In this function, it is simply taking image as a parameter and returning its object type like DISC if the image is in graphical form, TEXT if it is a string, and LINE if it is other than the mentioned object.
def convert_image(img): In this function, it is simply taking image as a parameter and returning an equivalent graphical object as understood by John Zelle's. Mainly comparing for three things in this function and those are: if image equals to DISC then it is calling convert_circle(function), if image equals to LINE then it is calling convert_line(function), and if image equals to TEXT then it is calling convert_text(function),
def convert_circle(x): This function takes a list( a group of values) and makes a circle at the center of the window and the circle's radius is coming from the list.
convert_text, convert_line, convert_circle are only creating text, line, and circle and then returning it.
def graphical_elements(images): This function is taking image as a parameter and then extracting shape and color from the image and then calling convert_image(shape) and convert_type(shape) and it gives us graphic and kind respectively. Now it is checking whether kind equals to DISC If yes then filling color on the window else, setting the outline of the window
def run(): Here it is finally running the game with required parameters, the whole game is continously running under the while loop.
That's all