Answer:
A
Step-by-step explanation:
The equation will be in the form
y = mx + c ( m is the slope and c the y- intercept )
Calculate m using the slope formula
m = (y₂ - y₁ ) / (x₂ - x₁ )
with (x₁, y₁ ) = (0, 5) and (x₂, y₂ ) = (2.5, 0) ← 2 points on the line
m =
= - 2
The line crosses the y- axis at (0, 5) ⇒ c = 5
y = - 2x + 5 or
y = 5 - 2x → A
Answer:
For more;
4.76
for less;
0.46
Step-by-step explanation:
Here, we intend getting the decimals that Carmen should make in her game given the numbers she drew
She has two types to make; a decimal less than 1 and a decimal more than 1
If the decimal should be less than 1, the number zero should lead;
And since she is using three of the numbers, we can have something like;
0.46
To make a decimal more than one, she could actually start with any of the numbers other than zero
we can have something like 4.76
Answer:
1. 1/6x + 5/6
2. 1/3x + 2/3
Step-by-step explanation:
Answer:
125.6637061 or 125.7
Step-by-step explanation:
V=πr²h
Big: π(3)²(5) = 141.3716694
Hole: π(1)²(5) = 15.70796327
141.3716694
- <u>15.70796327</u>
125.6637061
Answer:
16,20,24,28,32,36,40
Step-by-step explanation: