If there are changes to the responsibilities in a career, the typical outcome will change.
Answer:
1. Hardware is the physical components that compose a system and provide physical quantity and quality to software applications and accomplish information processing tasks
2. Software is a program that carries out a set of instructions written in a programming language. It instructs a computer on how to carry out specific tasks. Programs can be saved permanently or temporarily.
3. Data may be mostly the raw resources used by information systems experts to give business intelligence to users. Traditional alphanumeric data, which is made up of numbers and alphabetical and other characters, is one type of data.
4. Networking is a resource of any computer system connected to other systems via a communications. It refers to the physical connections between all of the network's nodes. Communication networks are a critical resource component of all information systems, according to networking.
5. People are those who are directly or indirectly involved in the system. Direct users include developers, programmers, designers, and system administrators. Direct users can also be the stakeholder or end user who receives an output from the system. Indirect can be a manager who takes a brief check at the system to check that all criteria are satisfied.
6. Procedure is made up of stages or phases that result in an output. A method of continually receiving feedback on each part while analyzing the overall system by observing various inputs being processed or altered to create outputs.
Answer:
"
Non-persistent" is the right response.
Explanation:
- A cross-site category of screenplay whereby harmful material would have to include a transaction to have been transmitted to that same web application or user's device is a Non-persistent attack.
- Developers can upload profiles with publicly available information via social media platforms or virtual communication or interaction.
Answer:
Following are the code to the given question:
#include <iostream>//header file
using namespace std;
class Window //defining a class Window
{
private:
int width, height;//defining integer variable
public:
friend ostream& operator << (ostream& stm, Window& width)//defining a friend function that takes two parameters
{
return stm<<"a ("<<width.width<<" x "<<width.height<<") window"; //use return keyword that return its values
}
Window(int width, int height): width(width), height(height)//defining parameterized constructor that inherit width and height in its parameters
{}
};
int main() //Main method
{
Window w(80,90);//calling class constructor
cout<<w;//print object value
return 0;
}
Output:
a (80 x 90) window
Explanation:
In the above code, a class "Window" is defined that uses a friend function "ostream& operator" is declared that uses the "ostrea&" as a data type to hold two-variable "stm and w" in its parameter, and declared the parameterized constructor to hold value by inheriting width and height in its parameters.
Inside the main method, a class object is created that calls the constructor and uses the print method to print object value.