Answer:
You will need to implement a for loop ( I am assuming this is java)
Explanation:
int count20s = 0;
for(int x =0; x< customerAges.length;x++){
if(20 <= customerAges[x] && customerAges[x] <= 29){
count20s++;
}
The process that involves writing down your main ideas, subpoints, and supporting material, then using geometric shapes is mapping.
This includes uses of arrows to indicate logical relationships.
<h3>What is mapping?</h3>
mapping can be regarded as the prescribed way of assigning an object to each object in one set a particular object.
Learn more about mapping at:
brainly.com/question/25168859
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Answer:
Technology has profoundly changed education in many ways. Technology has greatly expanded access to education. In medieval times, books were rare and only an elite few had access to educational opportunities. Individuals had to travel to centers of learning to get an education. Today, massive amounts of information (books, audio, images, videos) are available at one’s fingertips through the Internet, and opportunities for formal learning are available online worldwide through online learning, podcasts, traditional online degree programs, and more. Access to learning opportunities today is unprecedented in scope thanks to technology.
Technology is a gift of God. After the gift of life, it is perhaps the greatest of God's gifts. It is the mother of civilizations, of arts, and sciences. Technology has certainly changed the way we live. It has impacted different facets of life and redefined living. Undoubtedly, technology plays an important role in every sphere of life. Several manual tasks can be automated, thanks to technology. Also, many complex and critical processes can be carried out with ease and greater efficiency with the help of modern technology. Thanks to the application of technology, living has changed and it has changed for the better. Technology has revolutionized the field of education. The importance of technology in schools cannot be ignored. In fact, with the onset of computers in education, it has become easier for teachers to impart knowledge and for students to acquire it. The use of technology has made the process of teaching and learning all the more enjoyable.
Technology has also begun to change the roles of teachers and learners. In the traditional classroom, the teacher is the primary source of information, and the learners passively receive it. This model of the teacher as the “sage on the stage” has been in education for a long time, and it is still very much in evidence today. However, because of the access to information and educational opportunity that technology has enabled, in many classrooms today we see the teacher’s role shifting to the “guide on the side” as students take more responsibility for their learning using technology to gather relevant information. Schools and universities across the country are beginning to redesign learning spaces to enable this new model of education, foster more interaction and small group work, and use technology as an enabler.
Explanation:
Answer:
the branch of mathematics concerned with the analysis of strategies for dealing with competitive situations where the outcome of a participant's choice of action depends critically on the actions of other participants
Explanation:
In simple terms Game theory is the study of how and why people make decisions.