This may be considered particularly appropriate since, due to the room-based nature of traditionalMUDs<span>, ranged combat is typically </span>difficult<span> to implement, resulting in </span>most MUDs<span> equipping characters mainly with close-combat weapons.</span>
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
Answer: False
Explanation: Even though you can remember it is not really good because some hackers can track you passwords through those websites and could hack your account.
Answer:
b. data type of arguments
Explanation:
One of the ways to overload a method is using different type of arguments. Let's say we have a method that finds and returns two integer values
public int sumValues(int num1, int num2){
return num1 + num2;
}
We can overload this method by passing double values as arguments
public double sumValues(double num1, double num2){
return num1 + num2;
}
Answer:
"Having more than one goal can cause problems at work as it makes it difficult to focus on just one thing and thus can lead to poor results. This is because by having multiple goals there is less concentration, less focus and therefore less ability to accomplish various goals at work with more efficiency and quality."