Answer: In the NEED TO KNOW principle.
The need to know principle is a rule used in organisations to allow employees access ONLY the information and data needed for them to work.
In this principle, even if one has the rights to all the information in the Organisation, access will not be granted except they need to use he information to work.
This principle is mainly used in the military and in financial services.
Answer: the answer is A,B, and E
Explanation:
I took the test
The correct answer is "It does not pay for the players to collude with each other."
Which one of the following is not illustrated by the so-called Prisoner's Dilemma?
Answer: It does not pay for the players to collude with each other.
One of the best ways for scientists to do research is through games and simulations. The Prosorer's Dilemma is a game often used in organizations to exemplify how people react and the decisions they make when facing adversity.
The game shows the way two rational persons are not able to cooperate in a solution when that would be the best way to help each other.
The basis of the game was developed by Melvin Dresher and Merrill Flood in 1950.
What is illustrated by the Prisoner's Dilemma is the following. The results for each player in the game are uncertain if they are not able to communicate. Each player in the game ends up with results that depend on the other player's action. Both players would be better off if they could only agree on which action to take.
When Dioctetian took power in A.D 284, he introduced reforms