Answer:
metrics
Explanation:
Given that Metrics is Metrics is an accepted technique of measuring quantities of elements or commodities.
It is used in all facets of human activities particularly in value measurement such as production operation, financial assessment, comparison purposes, etc.
Hence, In addition to benchmark testing, performance measurements, called METRICS, can monitor the number of transactions processed in a given period, the number of records accessed, and the volume of online data.
Answer:
B) security as a service I'm just doing the work
Answer:
#include <iostream>
using namespace std;
void divide(int numerator, int denominator, int *quotient, int *remainder)
{
*quotient = (int)(numerator / denominator);
*remainder = numerator % denominator;
}
int main()
{
int num = 42, den = 5, quotient=0, remainder=0;
divide(num, den, "ient, &remainder);
return 0;
}
Explanation:
The exercise is for "Call by pointers". This technique is particularly useful when a variable needs to be changed by a function. In our case, the quotient and the remainder. The '&' is passing by address. Since the function is calling a pointer. We need to pass an address. This way, the function will alter the value at the address.
To sum up, in case we hadn't used pointers here, the quotient and remainder that we set to '0' would have remained zero because the function would've made copies of them, altered the copies and then DELETED the copies. When we pass by pointer, the computer goes inside the memory and changes it at the address. No new copies are made. And the value of the variable is updated.
Thanks! :)
Answer:
a variable of type "double" is more suitable for finding average because average could be any number with decimal places. we can't use a variable of type "integer" because it will omit the value after the decimal and will not produce satisfactory results.
Explanation:
an example of C++ code is given to find the average of two numbers a and b
#include <iostream>;
using namespace std;
int main() {
double a = 2.334;
double b = 34;
double average = (a + b) / 2;
cout << average;
return 0;
}
The correct answer is protocols.
Protocols are rules and instructions as to how devices should function. Each of these devices has its own protocols about its inner workings that regulate how that particular device is going to work and function in real life. Without these protocols, the device wouldn't be able to work.