Answer:
filler content
Explanation:
Isabel must use some sort of filler content while creating a wireframe that she is up with. For the banner, she can make use of the placeholder, and for the text, she can make use of the lorem ipsum. Also, if the wireframe is low fidelity then only she can use above. And if the wireframe is high fidelity then she should use the original banner and text.
Answer:
Shows the programming checking if num1 is greater than num2
Explanation:
So num1 and num2 are inputs
for you to code this you would need to put
num1=int(input("What is your first number? ))
and the same for num2 except change num1 for num 2 and first for second
When the input is completed, the computer will check if num 1 is greater than num2
it will do this by using a code something like:
if num1>num2:
Print("Your first input was greater than your second")
But in this example if it greater it just ends
But if it was less than you would put
if num1>num2:
Print("Your first input was greater than your second")
elif num1<num2:
Print("Your first input is less than your second")
So basically this code shows the computer checking if one number is greater than the other or not
Just put for first: coding, graphics and for second : designing, writing
Third?: put all of the abov
Answer:
C. leagueName=newPlayers.getLeague(); getLeague() is not a member of Players.
Explanation:
The main method in this code will case an error when trying to run the following line of code...
leagueName=newPlayers.getLeague();
This is because the method getLeague() is being called on a Player object which takes all of its methods from the Player class. Since getLeague() is not a method located in the player class then it cannot be called by an object from that class. Especially since the Player class does not extend to the SoccerPlayers class where the getLeague() method is actually located. Instead, it is the SoccerPlayers class which extends the Players class as its parent class.