I got 42.5 cuz 4x+10=180 then take away 10 from both sides so 4x=170 and you divide each side by 4
        
                    
             
        
        
        
Answer:
-3x+1y=-1
or
3x-1y=1
or
by multiplying with 1/3 the first equation we get
-1x+1/3y=-1/3
or from second equation
1x-1/3y=1/3
Step-by-step explanation:
y-y1=m(x-x1)
y1=-7
x1=-2
m=3
so
y-(-7)=3(x-(-2))
y+7=3(x+2)
y+7=3x+6
-3x+y=6-7
-3x+ 1y= -1
 
        
             
        
        
        
Answer:
B.1/2 
Step-by-step explanation:
Half of the numbers on a dice are even, so you have a 1 half probability of landing on an even number
 
        
             
        
        
        
When dilation is about the origin, as it is here in every case, the image point coordinates are the original (pre-image) coordinates multiplied by the scale factor.
1. Multiply every coordinate value by 5:
... W' = (-5, 10), X' = (-15, -5), Y' = (25, -5), Z' = (15, 10)
2. Multiply every coordinate value by 1/3:
... A' = (-2, 5), B' = (0, 5/3), C' = (1, 10/3)
3. A' = (2, 8), B' = (6, 2), C' = (2, 2)
4. The image coordinates are 5 times the original coordinates, so ...
... the scale factor of the dilation is 5.
 
        
             
        
        
        
Answer:
21
Step-by-step explanation:
6 times 8 = 48-12=36 divided by 3 =12+9=21