Answer:
A
Step-by-step explanation:
Given
Multiply numerator/ denominator by to rationalise the denominator
=
= → A
So, this is kinda similar to the other I helped you with:
<span>So r is the radius of the disk. The area is known and equal to 100Pi; so
100Pi = Pi r2
Now for r: r = 10
Circumference = 2 PI r = 20 Pi
I hope this helped!</span>
Answer:
1/4
Step-by-step explanation:
The sample space of an event is the list of all possible outcomes.
Let F represent moving forward and B represent moving backward. This makes the sample space for the game
F1, F2, F3, F4, F5, F6
B1, B2, B3, B4, B5, B6
There are 6 ways to move backward; only 3 of these are even numbers.
This is 3 ways out of 12 possible moves; this makes the probability
3/12 = 1/4
Answer:
h = 2
Step-by-step explanation:
I'm assuming your periods are multiplication signs.
(h + h) X (h X h) = 16
When adding two variables like the first set of parentheses, it would become 2h. When multiplying two like variables, you add the exponents. h is the same as writing h¹. So h¹ x h¹ gives you the answer of h².
So now your equation would look like:
2h X h² = 16
As above, when you multiply two like variables you would add the exponents. Also if any number are in front of the variable you would multiply those numbers. So you have 2h¹ x 1h² and that would be 2h³. If it had been
2h¹ x 2h², your answer would have been 4h³.
But so far you have 2h¹ x 1h² = 16
2h³ = 16
Dividing both sides by 2 you get
h³ = 8
To find h you have to take the cubed root of 8. What number multiplied by itself 3 times gives you 8? 2 x 2 x 2 = 8 2 x 2 = 4 and x 2 = 8.
h = 2
If you put this into the original equation you have:
(2 + 2) x ( 2 x 2) = 16
( 4 ) x ( 4 ) = 16