<span>Orthocenter is at (-3,3)
The orthocenter of a triangle is the intersection of the three heights of the triangle (a line passing through a vertex of the triangle that's perpendicular to the opposite side from the vertex. Those 3 lines should intersect at the same point and that point may be either inside or outside of the triangle. So, let's calculate the 3 lines (we could get by with just 2 of them, but the 3rd line acts as a nice cross check to make certain we didn't do any mistakes.)
Slope XY = (3 - 3)/(-3 - 1) = 0/-4 = 0
Ick. XY is a completely horizontal line and it's perpendicular will be a complete vertical line with a slope of infinity. But that's enough to tell us that the orthocenter will have the same x-coordinate value as vertex Z which is -3.
Slope XZ = (3 - 0)/(-3 - (-3)) = 3/0
Another ick. This slope is completely vertical. So the perpendicular will be complete horizontal with a slope of 0 and will have the same y-coordinate value as vertex Y which is 3.
So the orthocenter is at (-3,3).</span>
Answer:
x = 0.96
Step-by-step explanation:









Answer: x = 0.96
Answer:
Range of player's height = 9 inch
Step-by-step explanation:
Given:
Number of players Height range
4 66-67
8 68 -69
14 70-71
9 72-73
1 74-75
Find:
Range of player's height
Computation:
Range = Maximum value - Minimum Value
Range of player's height = Maximum height of a player - height of a player
Range of player's height = 75 inch - 66 inch
Range of player's height = 9 inch
Answer: 1080 degrees
Step-by-step explanation:
Since the general formular is
(n - 2 )180 = interior angle.
Where n is the number of sides the polygon has.
Octagon has 8 sides so therefore n= 8.
(8-2 ) * 180
= 6 * 180
=1080.
The total number of the interior angles measured is 1080 degrees.
Answer:
5.
1. a
2.d
3.b
4.e
5.c
Step-by-step explanation:
can't do question 6 though, sorry about that