Answer:
(5,-3) if the system is
y=x-8
2x+3y=1
Step-by-step explanation:
I think the system is to read:
y=x-8
2x+3y=1.
Please correct me if I'm wrong.
I'm going to plug 1st equation into 2nd equation giving me:
2x+3(x-8)=1 ->I replaced y with (x-8).
Distribute:
2x+3x-24=1
Combine like terms:
5x-24=1
Add 24 on both sides:
5x=25
Divide both sides by 5:
x=5
If y=x-8 and x=5, then y=5-8=-3.
The solution is (5,-3).
The endpoint when two or more rays or line segments are connected ... For example
Let’s say this is two line segments /\ , the point on top is the vertex
Answer:
1. X axis, 8, 3
2. Y axis, 4,-9
Step-by-step explanation:
The rule of reflections that the place opposite of the axis is negative so:
The rule for x-axis reflection is (x,-y)
The rule for y-axis is (-x,y)
For the first one, x has remained the same, so that means it’s a x-axis reflection.
So change -3 to 3
Same for the next one.
-9 is not changed so that means it’s a y-axis reflection.
And the point is 4,-9
We're in the screening room of an exotic little San Francisco Bay area production company called Pixar Animation Studios, watching the dailies of a major work-in-progress, director John Lasseter presiding. And not to get too hyperbolic here, but we're witnessing history being made before our very eyes. You've heard of Debbie Does Dallas? Call this Disney Does Digital.
Two years ago, less than a half-dozen feature films employed the use of computer graphics; this year maybe a half-dozen won't use any sort of digital enhancements. If Hollywood has suddenly embraced the computer as a significant (and cost-effective) illusion-making tool, then Disney's Toy Story is arguably the most ambitious computer-generated undertaking yet.
hope this helps!