1. 今夜はどうですか?2. 私は元気です1. あなたは空腹ですか?2. はい1. ディナーメニューをお読みください?2. 私たちのために注文してください1. あなたは魚を食べたいですか?2. はい1. 前菜はどうですか?2. 確かに1. あなたはワインのボトルを共有しますか?2. すばらしいです!
Answer:
<u>Translated into English from Latin:</u>
"
So that became the kind of games of light bodies, because by many of the families was well spoken of, it is not they ever on ensuring that the<u> kids in the region had great affection for the different trivial games, as this act of the kids was greatly praised by many families and more over by the whole society.</u>"
Explanation:
The kids inside the region avoided to play any trivial games and did not indulged any such activities which were considered lam or weak by the society. As the young kids wanted there parents to feel proud over them and praise each kid for there behavior or character(as they wanted to look more decent and obedient).
Answer:The effects of cyberbullying also include mental health issues, increased stress and anxiety, depression, acting out violently, and low self-esteem. Cyberbullying can also result in long-lasting emotional effects, even if the bullying has stopped.
Explanation: hope it helps :>
Answer:
Comparison of various psychological, sociological, or cultural factors in order to assess the similarities or diversities occurring in two or more different cultures or societies.
Explanation:
hope this helped :)