Answer:
3,265,920 unique ID exist.
Explanation:
The nine digits are from 0 to 9, there are ten bits from 0 -9,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9
The first is select from the highest bit (9), and the second is selected at random from 0 - 9, the third bit to the last must be unique and different from each other;
number of unique IDs = 9 × 9 × 8 × 7 × 6 × 5 × 4 × 3 × 2
Multiplying the nine bits of unique IDs = 3,265,920.
Answer:
public class Digits
{
public static boolean allDigitsOdd(int num)
{
boolean flag=true;
int rem;
while(num>0)
{
rem=num%10;
num=num/10;
if(rem%2==0) // if a even digit found immediately breaks out of loop
{
flag=false;
break;
}
}
return flag; //returns result
}
public static void main(String args[])
{
System.out.println(allDigitsOdd(1375)); //returns true as all are odd digits
}
}
OUTPUT :
true
Explanation:
Above program has 2 static methods inside a class Digits. Logic behind above function is that a number is divided by 10 until it is less than 0. Each time its remainder by 0 is checked if even immediately breaks out of the loop.
Answer:
All the ports in a hub are in the same collision domain and a hub sends frames from one host to all other hosts in the network. This makes it prone to collision and poor network throughput. Just like a network switch, it uses the CSMA/CD protocol to detect collision in its network.
A network switch reduces its collision domain to just a port and sends frames from one host to another using its mac table as a route. This makes the network very efficient with high throughput. It also uses the CSMA/CD protocol to detect collision
Explanation:
Switches and hubs are used in networking to connect computer devices in a network. A hub is an obsolete device networking that broadcast a frame to all other ports or host in the network except for the send host port. This increases the rate of collision as all the ports in a hub share the same collision domain. A switch is an efficient frame switching device in a network, which uses its MAC table to decide and find a destination host.
CSMA/CD is a collision detection protocol used in a network to detect and prevent a collision. With this protocol, a host is able to listen, wait, send and resend frames to prevent a collision.