"A Buffer overflow" vulnerability exploit resulted from the attacker's actions.
Whenever a software or an application writes too much data into a buffer, causing neighboring storage regions to have been corrupted as a consequence, this could be determined as Buffer overflow.
⇒ There are two kinds of Buffer overflow attacks such as:
- <u>Stack-based</u> - It will become more popular to use such memory, as well as that's only available during implementation of any code.
- <u>Heap-based</u> - Those attacks seem to be more difficult to execute because they entail overflowing overall storage capacity allotted for a program further than the space needed for something like the program's present activities.
Thus we can say that the correct answer is a Buffer overflow.
Learn more about Buffer overflow here:
brainly.com/question/4952591
The black strip is wifi antenna for iPod Touch.
Answer:
This will work for most languages, but this is mainly for c#. Double check what language your using before putting in this answer.
Console.WriteLine("What grade are you in?");
int grade = Convert.ToInt32(Console.ReadLine());
if (grade == 9)
{
Console.WriteLine("Freshman");
}
if (grade == 10)
{
Console.WriteLine("Sophomore");
}
if (grade == 11)
{
Console.WriteLine("Junior");
}
if (grade == 12)
{
Console.WriteLine("Senior");
}
if (grade < 8)
{
Console.WriteLine("Not in High School");
}
Explanation:
The first line asks what grade are you in, then when the user types in the grade it saves it in a variable. We then use that variable for the conditionals. The conditional states, whatever grade level your in, it prints your high school year title. If anything is lower than 8, it will print not in high school.
Answer: In 3D animation, squash and stretch is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement
Explanation:
Answer:
D) Static method
Explanation:
A static method is a method that is created only for the class and not it's instance variables or objects. Such methods can only be accessed by calling them through the class's name because they are not available to any class instance. A static method is created by prefixing the method's name with the keyword static.
A static method cannot be overridden or changed. You create a static method for a block of code that is not dependent on instance creation and that can easily be shared by all instances or objects.