The answer is the first choice.
X intercept=(1,0)
Y intercept=(0,-2)
You get x by substituting 0 for y and you get y by substituting 0 for x therefore to find y coordinates,
2(0)-2=y
0-2=y
-2=y so (0,-2)
And to find x coordinates,
2x-2=0
2x=2
2x/2=2/2
X=1 so (1, 0)
Answer:
Call the numbers a, b, c, d. What does it say if their mean is 15? That would be that added together then divided by 4 you get 15. So the number before you divided by 4, which is the sum, was 60. If you know some algebra, the equation (a+b+c+d)/4=15 gives the sum of 60 when you multiply both sides
The more painstaking way would be to divide the spinner up into 100 pieces, and shade in 5 of those pieces. Since 5/100 = 0.05 = 5% this means that landing on any of the 5 pieces has a 5% chance of happening.
A better way to do this is to use 20 slices instead. This works because 5/100 reduces to 1/20 (divide top and bottom by 5). Instead of shading in 5 slices, Mark should shade in 1. If you use a calculator, you should see that 1/20 = 0.05 = 5% as well.
The second option is more practical but even then a spinner with 20 sections is still a lot. I think it might be better for Mark to pull random numbers out of a hat, or let the computer generate random numbers.