Answer:
The answer is the availability heuristic.
Explanation:
The availability heuristic is a mental short-cut that takes place when a person relies on immediately available, often recent information to justifiy their ideas or take decisions. In the example, when George notices his new professor was young, he was surprised because the only available information he had about psychology teachers was completely different.
This heuristic may result in poor decision-making and even <u>stereotyping</u>.
This would be a perfect example of the system of barter as you are trading one book for the other. You can see from here what barter is, a trading system which involves direct exchange of goods without some kind of medium of exchange, for example money. Services can also be traded this way.
I believe the answer is: Family
In tribal african culture, each members of the family would stick and live together even after the children grow up and got married. They would probably see the concept of leaving the parents at nursing home as immoral since they see taking care of your elders as a kind of repayment for back when they're being nursed as a child.
When a caregiver responds appropriately to an infant, and the caregiver and the child's emotional states match, it is called interactional synchrony.
Interactional synchrony is synchronised behavior exchanged between a caretaker and an infant. For example, a caregiver may smile in response to an infant's laughter, and vice versa.
Answer:
Attributes describes that have character is a natural specific and common character in the game, such as statistic and ability.
Explanation:
Attributes have a physical and mental ability scores that represent basic attributes,aspect of character skills and ability.
Attributes then provide that use to determine outcomes in many games with including versions the attribute works a skill to outcome overall.
Attributes is the important of game design and pick the attributes decide the game, there are many system attributes :- physical, mental statistic.
Physical statistic:- physical strength power and capacity,measuring the constitution to the good health and balance coordination of reflexes.
Mental statistic :- measuring the logic or rationality, knowledge and memory its provide the self awareness and common sense, personality leadership planning successful.
Attributes depend only to the others should others element of the setting them different game to the same family,resemble the game as a same statistic.
Attributes such as they provide that being a mental statistic represent effects on a character problem solving ability.