Answer:
The method definition to this question can be given as:
Method definition:
double max(double x, double y) //define method with double parameter
{
if (x>=y) //check condition.
return x; //return value
else
return y; //return value
}
double max(int x, int y) //define method with integer parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
double max(char x, char y) //define method with char parameter
{
if (x>=y) //check condition
return x; //return value
else
return y; //return value
}
Explanation:
The above method definition can be described as below:
- In the first method definition first, we define a method that is "max()". In this method we pass two variables as a parameter that is "x and y" and the datatype of this is double. Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the second method definition, we define a method that is same as the first method name but in this method, we pass two integer variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
- In the third method definition, we define a method that is same as the first and second method name but in this method, we pass two char variable that is "x and y". Then we use a conditional statement. In the if block we check if variable x is greater then equal to y then it will return x else it will return y.
Answer:
The program keeps track of the size of the board in cards.size(). The sub class sets this by passing it into the constructor. After that, the subclass never cares about the size of the board, so it's not necessary to make it accessible with an abstract method. Any need for it is covered by cardIndexes method.
Explanation:
The differences between Elevens and Thirteens
The program keeps track of the size of the board in cards.size(). The sub class sets this by passing it into the constructor. After that, the subclass never cares about the size of the board, so it's not necessary to make it accessible with an abstract method. Any need for it is covered by cardIndexes method.
Answer:
a.Kanban Pull System
Explanation:
Part of a lean manufacturing technique, is the pull system and it is a production or service oriented process used to reduce waste. A pull system is a Lean technique for reducing the waste of any production process. Using a pull system allows you to begin new work only when there is either customer demand for it or goods are required by the next step within the production process. Applying a pull system allows you to start new work only when there is a customer demand for it. This gives you the opportunity to reduce overhead and optimize storage costs.
Kanban is based on a set of principles and practices that are easy to understand. Implementing them is also fairly simple since you do not need to make any serious changes to your existing process. But it is key that you understand the methodology and stick with the core practices if you want to successfully implement a Kanban pull system.
Answer:
Explanation:
Information overload is a term which is utilized to depict the trouble of understanding an issue and adequately settling on choices when one has excessively information about that issue. By and large, the term is related with the exorbitant amount of every day information. Information overload happens when the measure of contribution to a framework surpasses its handling limit. Leaders have genuinely constrained psychological preparing limit. Thus, when information overload happens, almost certainly, a decrease in choice quality will happen. This why it becomes a concern when it is not tackled wisely by not remaining focused.
Well, I would recommend the app developers to avoid the things are as follows:
• Give supporting information. - If a client needs more information, ensure it's to hand for them.
• Make it simple for the client to make a move. - If they have to finish an assignment there and afterward make it open and make it self-evident.
• Clarify what can anyone do the information. - What move should the client make? For what reason should the take it?
• Keep it important. - Information that really addresses the client's issues is more averse to overpower.
• Give adjusted information. - You should introduce the two sides of the coin as opposed to only one.
• Keep things straightforward. - The less information you present – the less demanding it is to get it.
• Keep it clear. - Simplicity and importance are great however information needs clearness to be successful