Step-by-step explanation:
you can use any value either in place of x or y to find the corresponding coordinate but if you want to find the x and y intercept you can desigate x as zero and find the y intercept and vice versa.
so to find x and y intercept
y=25x+3. to find x intercept designate y as zero
0=25x+3
-3=25x
x= -3/25. p( -3/25,0)
y=25x+3 to find y intercept designate x as zero
y=25(0)+3
y=3. p(0,3)
the above y and x intercept indicates the points that the line of equation pass through when drawn graphically.
Infinitely amounts of solutions because -3y and 3y cancel each other out which means no matter what y is the outcome will always be 4.
Answer:
5t + 2
General Formulas and Concepts:
<u>Algebra I</u>
Step-by-step explanation:
<u>Step 1: Define Expression</u>
4t - 18 - t + 2t + 20
<u>Step 2: Simplify</u>
- Combine like terms (t): 5t - 18 + 20
- Combine like terms (Z): 5t + 2
70/x=100/120
(70/x)*x=(100/120)*x - we multiply both sides of the equation by x
70=0.833333333333*x - we divide both sides of the equation by (0.833333333333) to get x
70/0.833333333333=x
84=x
x=84
now we have:
<span>120% of 70=84</span>
The answer is <span>A. 142.
After a profound research, I found out that the wheel numbers are:
25, 80, 60, 20, 100, 500, 150, 200.
To calculate h</span><span>ow many cans of turtle wax can the game show expect to give out per player in the long run, we need to calculate the mean of the numbers on the wheel:
</span>

<span>
</span>⇒ <span>x </span>≈ 142