First off you need to multiply 6 by 3 for how many miles she went and then divide the leftover total by two (For the last two hours) to realize she needs to run 4.1 mph.
Hope this helped :)
We have to round the value of 0.1561 to the nearest tenth.
The number after decimal is the number at tenth place. Consider the number to the right of the tenths place and use the number to determine if you will round up or stay the same. Notice that the number to the right of tenth place is more than or equal to 5 or less than 5. If that number is greater than or equal to 5, then the number will round up but if that number is less than 5, then the number will not round up. It will remain same.
Let us consider the given number 0.1561
The number at tenths place is 1
The number after the tenths place is 5 (which is either greater than or equal to 5)
So, the number will round up to 0.2
Answer:
x = 13
Step-by-step explanation:
This question is based on Secant Secant theorem.
Secant Secant theorem gives us the following formula:
(AB + BD)AB = (AC + CE).AC
From the above question we have the following parameters
AB = 5
BD = x
AC = 7.5
CE = 4.5
Hence,
(AB + BD)AB = (AC + CE).AC
(5 + x)5 = (7.5 + 4.5)7.5
25 + 5x = 90
Collect like terms
5x = 90 - 25
5x = 65
x = 65/5
x = 13
306 / 3.6 = 85 gallons per minute
5,200 = 85x
x = <span>61.1764705882
hope this helps</span>
I've seen this question on Brainly before, and I always shake my head.
Please think about this for a few seconds. Maybe even make some
scribbles on a piece of paper.
-- A triangle has 3 sides and 3 angles.
-- A square, rectangle, rhombus or parallelogram has 4 sides and 4 angles.
-- Draw anything with 5 sides. It doesn't have to be pretty, and they don't
all have to be the same length or anything special. Just draw any shape
with 5 sides. Count the angles, and you'll find that there are five of them.
By now you should be starting to get the creepy hunch that maybe a
polygon always has the SAME number of sides and angles. I hope so.
That's the correct creepy hunch.
You can get all kinds of hunches, and even work most of them out,
just by using your thinker for a while.