Users say that a game is interesting to look at but that the music gets annoying, especially as they keep getting stuck on a par
ticular level. How might the producer address these concerns when developing the game
1 answer:
Answer:
you could make an argorythim basically
if (x>= y ) {
mudicVolume\2 or something similar where is x Is the amount of time reseted and y is a fix number like 10
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