To get slope use
y2 - y1 / x2 - x1
10 - 8 / 1 - 0 = 2/1 = 2
Slope = 2
The y-intercept is the coordinate point that has 0 as the x value.
(0, 8) is the y-intercept.
Area = 7(x + 2) = 7x + 14
Perimeter = 2(7 + x + 2) = 2(9 + x) = 18 + 2x
7x + 14 > 18 + 2x
7x - 2x > 18 - 14
5x > 4
x > 4/5
Answer:
2x+10
Step-by-step explanation:
x is gorans age
Answer:
4/5.
Step-by-step explanation:
would you mind looking at my question :)
Answer:
The graph should be stretched rather than become narrower.
Step-by-step explanation:
To figure this out, just create some example points.
At x = 0, your y-value will always be 0. But if you were to plug in the value 1, you would get a y-value of 1 in y=x^2, but a value of 0.5 in y=0.5x^2. If you were to plug in a value of 2, you would get a value of 4 in y=x^2, but a value of 2 in y=0.5x^2.
If you continue this pattern for a few more points, then plot them, you will see that adding a coefficient of 0.5 simply stretches the graph