Answer:
First use the protractor then round the number to the nearest 10
Answer:
0.0918
Step-by-step explanation:
We know that the average amount of money spent on entertainment is normally distributed with mean=μ=95.25 and standard deviation=σ=27.32.
The mean and standard deviation of average spending of sample size 25 are
μxbar=μ=95.25
σxbar=σ/√n=27.32/√25=27.32/5=5.464.
So, the average spending of a sample of 25 randomly-selected professors is normally distributed with mean=μ=95.25 and standard deviation=σ=27.32.
The z-score associated with average spending $102.5
Z=[Xbar-μxbar]/σxbar
Z=[102.5-95.25]/5.464
Z=7.25/5.464
Z=1.3269=1.33
We have to find P(Xbar>102.5).
P(Xbar>102.5)=P(Z>1.33)
P(Xbar>102.5)=P(0<Z<∞)-P(0<Z<1.33)
P(Xbar>102.5)=0.5-0.4082
P(Xbar>102.5)=0.0918.
Thus, the probability that the average spending of a sample of 25 randomly-selected professors will exceed $102.5 is 0.0918.
Answer:
<em>A)0.09x</em>
Step-by-step explanation:
The original price of the bicycle is x.
The discounted price of the bicycle is x - 30. It is a $30 discount.
The tax goes on the original price. 0.09x is the 9% tax applied to the original price x.
Answer: 0.09x
This is a proportion, she is walking 3.3 every hour. She walked for 5.4 hours. And we don't know how far she walked so its x/.54. Then you cross multiply which gives you 3.9×.54=x. We multiply those decimals and we get 1.782.
To make a box and whisker plot, first you write down all of the numbers from least to greatest.
0, 1, 3, 4, 7, 8, 10
The median is 4, so that’s the middle line of the plot.
So now we have:
0, 1, 3, [4,] 7, 8, 10
So next we have to find the 1st and 3rd interquartiles..
0, [1,] 3, [4,] 7, [8,] 10
Those are the next 2 points you put on the plot.
Lastly, the upper and lower extremes. These are the highest and lowest numbers in the data.
[0,] 1, 3, 4, 7, 8, [10]
These are the final points on the plot.
To make the box of a box-and-whisker plot, you plot the 3 Medians of the data: 1, 4, and 8, and connect those to make a box that has a line in the middle at 4.
Next, you plot the upper and lower extremes: 0 and 10, by making “whiskers” that connect to the box. So you draw a line from the extremes to the box.