A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
question one
1, 2, 3, 4, 5, 6
question two
3/6 or 1/2
question three
3/6 or 1/2
question four
2/6 or 1/3
question five
4/6 or 2/3
you use the list from question one, and count how many fit the criteria and put that number over the total ( which is 6 in this case )
Where’s the picture of the question or the blank?
Perimeter of a rectangle: 2(l+w)
Let width be 'x'
Length is 3 meters more than twice 'x'
Length= 2x+3.
L= x
W = 2x+3
Formula =
2(x+2x+3)
2(3x+3)
6x+6.
6(x+1)