Answer:
<u>Window.java</u>
- public class Window {
- int width;
- int height;
-
- public Window(int width, int height){
- this.width = width;
- this.height = height;
- }
- public int getWidth(){
- return width;
- }
- public int getHeight(){
- return height;
- }
-
- public int getClientAreaHeight(){
- return getHeight();
- }
- }
<u>Main.java</u>
- public class Main {
- public static void main (String [] args) {
- Window win1 = new Window(12, 15);
- System.out.println(win1.getClientAreaHeight());
- }
- }
Explanation:
<u>Window.java</u>
There is a Window class with two int type attributes, width and height (Line 1 - 3).
The constructor of this class will take two inputs, width and height and set these input to its attributes (Line 5 - 8). There are two methods getWidth and getHeight which will return the value of attributes width and height, respectively (Line 10 - 16).
The required new method getClientAreaHeight is defined in line 18 -20. This method will call the getHeight method to return the height value of the window (Line 19).
<u>Main.java</u>
We test the Window class by creating one Window instance and call the getClientAreaHeight method and print the return output (Line 1 -6).
We shall see 15 is printed.
To <span>rite a statement that terminates the current loop when the value of the int variables x. and y.are equal please check below:
</span>
if (x == y) break; // exit loop
I hope the answer will help you. Thank you.
Answer:see explanation
Explanation:
Hello, from your question I see that you need a program which based on countNum's value prints ready then all the numbers to 1 and finally go!, I'd appreciate if you provided information about the numbers after the example you gave as I do not know if they are to be printed too.
The solution I provide includes the countdown to 1 printing newline after each number and text. Try it out!
#include <stdio.h>
int main(void)
{
int countNum;
int i;
countNum = 22;
for ( i = countNum; i > 0; i--) {
if (i == countNum){
printf("Ready!\n");
}
printf("%d\n",i);
}
printf("Go!\n");
return 0;
}
Answer:
La American Library Association (ALA) define la alfabetización digital como "la capacidad de utilizar las tecnologías de la información y la comunicación para encontrar, evaluar, crear y comunicar información, lo que requiere habilidades cognitivas y técnicas".