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inna [77]
2 years ago
5

What are the steps for adding an action button to a slide? Choose the correct answers from the drop-down menus. 1. First, go to

the tab and the group. 2. Click the Shapes button, and select an Action Button to add to the presentation. 3. On the slide, the cursor to draw an action button. 4. Release the cursor to view the Action Settings options. 5. Complete the settings, and click OK. 6. To test the action button, you must view the presentation in mode.
Computers and Technology
2 answers:
Marysya12 [62]2 years ago
7 0

Answer:

insert, illustrations, click and drag, slide show

Explanation:

i got it right

andreev551 [17]2 years ago
3 0

Answer: insert, illustrations, click and drag, slide show

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The concept/theory where computer generated animation (especially humans) that is TOO life-like they become uncomfortable to us
Zolol [24]

Answer:

The concept/theory where computer generated animation (especially humans) that is TOO life-like they become uncomfortable to us as viewers instead of likeable cartoons is known as Uncanny valley

Explanation:

The uncanny valley is a concept that was introduced in the 1970s by Masahiro Mori. It is used to describe when a computer generated animated figure bears too much of a resemblance to humans, to the extent that the person viewing it may feel a sense of unease. The animated figure appearing almost human would likely elicit cold and eerie feelings in viewers.

7 0
2 years ago
Read 2 more answers
Research the topic of legal and ethical behaviors or dilemmas related to technology. Identify five topics of concern and briefly
max2010maxim [7]

Answer:

if you push alt and f4 at the same time it will automatically put the right answer.

Explanation:

7 0
2 years ago
The measure of the maximum amount of data that can travel through a computer’s communications path in a given amount of time is
STatiana [176]

Answer:

Bandwidth

Explanation:

Bandwidth is the rate of transfer of data in the given time. Its unit is Bit/sec.

It is used to measure the transfer rate of bit in a network.

4 0
3 years ago
B. List any four major drawbacks of the first generation computer​
d1i1m1o1n [39]

Answer:

Terribly low storage space, limited to mathematics/computing, required entire rooms to use, and low information yield for hours of processing.

Explanation:

3 0
2 years ago
The game begins with the player having 20 POINTS
kompoz [17]

Answer:

Following are the code to this question:

import random#import package for using random method  

def rolling_dice(): #defining method rolling_dice that uses a random number to calculate and add value in dice1 and dice2 variable

   dice1 = random.randint(1,6)

   dice2 = random.randint(1,6)

   return dice1 + dice2

def rolling(): # defining method rolling

   n_roll = 0  # defining num variable that initial value that is 0.

   p = 20 # defining variable p for looping, that points in between 1 and 59

   while p > 0 and p < 60: # defining loop that counts value dice value two times  

       d = rolling_dice()#defining d variable that hold method value

       n_roll+= 1 #defining n_roll that increment n_roll value by 1

       if d == 7 or d == 11:# defining if block that uses the d variable that checks either 7 or 11, player won d in p variable

           p+= d   # use p variable that adds d variable

       elif d == 2 or d == 3 or d == 12:#defining elif block to that checks d variable by using or operator  

           p-= d#defining d variable that decreases d variable variable

       else: # defining else block

           p1 = d # using p1 variable that store d value  

           while True:# defining loop that calculates values

               d = rolling_dice()#defining d variable that holds method values

               n_roll += 1 #increment the n_roll value by 1

               if d == 7:#defining if block that checks d value equal to 7

                   p -= p1#subtract the value of p1 in p variable  

                   break # exit loop

               elif d == p:#defining elif block to check d value is equal to p

                   p += p1#adds the value of p1 in p variable  

                   break#using break keyword

   if p<= 0:#defining if block that checks p-value is less then equal to 0  

       print('Player lost')#using print method

   elif p>= 60:#defining else block that checks p-value is greater than equal to 60

       print('Player won')#using print method to print the value

   print('number of dice rolls:', n_roll)#use print method to print n_rolls value

rolling()

Output:

Player lost

number of dice rolls: 38

Explanation:

In the above-given python code, a method "rolling_dice" is declared, inside the method two-variable "dice1 and dice2" is declared, that uses the random method to calculate the value in both variable and use the return keyword to add both values.

  • In the next step, another method the "rolling"  is declared, inside the method "n_roll and p" is declared that assigns the values and use the two while loop, inside the loop if block is defined that calculates the values.
  • In the next step, a condition block is used that stores value in the p variable and use the print method to print the "n_roll" value.  
8 0
3 years ago
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