1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
scoray [572]
2 years ago
8

Mixing alcohol with drugs have some dangerous effects and can even cause death. All

Health
1 answer:
kogti [31]2 years ago
4 0
Is there options to choose from??
You might be interested in
The tooth is most like:<br><br> Wood<br> Nail<br> Bone
Marysya12 [62]
I believe the answer would be bone.
6 0
2 years ago
Use the shaping process to construct the steps to learn how to tie shoe laces.
Hatshy [7]

Answer:

show the shaping process

Explanation:

6 0
3 years ago
Read 2 more answers
Seeing themselves as part of a larger social network is one sign of a A. unhealthy family system. B. community resource. C. comm
Alinara [238K]
From what I see, I believe the answer is C. a community health program. I believe this because it says larger, so that must mean community and not family, which is typically smaller.
5 0
2 years ago
The effect of a drug that is an agonist is to?
Inessa [10]
An agonist will active receptors, causing a physiological response. (Pretty much, it acts like a neurotransmitter). On the other hand, an antagonist will BLOCK a receptor, preventing a neurotransmitter from binding on that receptor, therefore blocking a physiological response.
Agonist --> acts like a neurotransmitter and elicits a responseAntagonist --> BLOCKS a neurotransmitter by binding on to the receptor, therefore blocking a response.
4 0
3 years ago
Write a brief summary of pickleball in your own words
Dafna1 [17]

Answer:

Players on each side must make the ball to bounce once before volleys are allowed, and on each side of the net there's also a seven-foot no-volley zone to avoid "spiking." The server continues to serve until he or she faults, alternating service courts.

Basic Rules

Pickleball is played either as doubles (two players per team) or singles; doubles is most common

The same size playing area and rules are used for both singles and doubles

The Serve

The server’s arm must be moving in an upward arc when the ball is struck.

Paddle contact with the ball must not be made above the waist level.

The head of the paddle must not be above the highest part of the wrist at contact.

A ‘drop serve’ is also permitted in which case none of the elements above apply.

At the time the ball is struck, the server’s feet may not touch the court or outside the imaginary extension of the sideline or centerline and at least one foot must be behind the baseline on the playing surface or the ground behind the baseline.

The serve is made diagonally crosscourt and must land within the confines of the opposite diagonal court.

Only one serve attempt is allowed per server.

Serving Sequence

Both players on the serving doubles team have the opportunity to serve and score points until they commit a fault *(except for the first service sequence of each new game).

The first serve of each side-out is made from the right/even court.

If a point is scored, the server switches sides and the server initiates the next serve from the left/odd court.

As subsequent points are scored, the server continues switching back and forth until a fault is committed and the first server loses the serve.

When the first server loses the serve the partner then serves from their correct side of the court (except for the first service sequence of the game*).

The second server continues serving until his team commits a fault and loses the serve to the opposing team.

Once the service goes to the opposition (at side out), the first serve is from the right/even court and both players on that team have the opportunity to serve and score points until their team commits two faults.

In singles the server serves from the right/even court when his or her score is even and from the left/odd when the score is odd.

*At the beginning of each new game only one partner on the serving team has the opportunity to serve before faulting, after which the service passes to the receiving team.

Scoring

Points are scored only by the serving team.    

Games are normally played to 11 points, win by 2.

Tournament games may be to 15 or 21, win by 2.

When the serving team’s score is even (0, 2, 4, 6, 8, 10) the player who was the first server in the game for that team will be in the right/even court when serving or receiving; when odd (1, 3, 5, 7, 9) that player will be in the left/odd court when serving or receiving.

Two-Bounce Rule

When the ball is served, the receiving team must let it bounce before returning, and then the serving team must let it bounce before returning, thus two bounces.

After the ball has bounced once in each team’s court, both teams may either volley the ball (hit the ball before it bounces) or play it off a bounce (ground stroke).

The two-bounce rule eliminates the serve and volley advantage and extends rallies.

Non-Volley Zone

The non-volley zone is the court area within 7 feet on both sides of the net.

Volleying is prohibited within the non-volley zone. This rule prevents players from executing smashes from a position within the zone.

It is a fault if, when volleying a ball, the player steps on the non-volley zone, including the line and/or when the player’s momentum causes them or anything they are wearing or carrying to touch the non-volley zone including the associated lines.

It is a fault if, after volleying, a player is carried by momentum into or touches the non-volley zone, even if the volleyed ball is declared dead before this happens.

A player may legally be in the non-volley zone any time other than when volleying a ball.

The non-volley zone is commonly referred to as “the kitchen.”

Line Calls

A ball contacting any part of any line, except the non-volley zone line on a serve, is considered “in.”

A serve contacting the non-volley zone line is short and a fault.

Faults

A fault is any action that stops play because of a rule violation.

A fault by the receiving team results in a point for the serving team.

A fault by the serving team results in the server’s loss of serve or side out.

Determining Serving Team

Any fair method can be used to determine which player or team has first choice of side, service, or receive. (Example: Write a 1 or 2 on the back of the score sheet.)

(hope this helped i also putted all the ruls of the game can i plz have brainlist :D hehe)

Explanation:

3 0
2 years ago
Read 2 more answers
Other questions:
  • 5. To check for consciousness:
    5·1 answer
  • 18. How were old jawbones repurposed? they turned indo​
    6·1 answer
  • What are Universal Precautions, and why is this important to anyone that works in healthcare?
    8·1 answer
  • 5 factors of heredity
    15·1 answer
  • A physician dictated a report on 3/11 and you transcribed it on 3/12. That 24 hours in between is referred to as
    11·1 answer
  • Factors that influence whether you will practice a healthy lifestyle such as physical activity; examples include the weather, ti
    14·1 answer
  • One of the definitions of wellness provided states, 'Wellness is more than being free from illness. It is a dynamic process of
    6·1 answer
  • Which of the following terms is used to describe cooking vegetables quickly over a high heat?
    15·2 answers
  • Will the blood in my clothes come out if I put them on the cold setting
    6·2 answers
  • Which was the number one cause of death in 2016 in the United States?
    12·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!