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Ann [662]
3 years ago
10

¿Como viaja la información? en la tecnologia

Computers and Technology
2 answers:
Anna007 [38]3 years ago
7 0
Se podría decir que la información viaja después de ser compartida por los usuarios, por ejemplo cuando algo se hace viral ese video o cosa puede llegar hasta otra nación simplemente por el hecho de aver sido compartida por muchos usuarios.
Simora [160]3 years ago
6 0

Answer:

Todavía estoy aprendiendo español, por lo que las palabras podrían estar mal de alguna manera.

Explanation:

El seguimiento de vuelos, las agencias de viajes en línea y el uso de las redes sociales en línea son todas formas de tecnología de viajes que pueden ayudar a las personas a planificar viajes. La tecnología de viajes incluye sistemas de reserva por computadora, así como aplicaciones mucho más amplias que son cada vez más importantes.

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Characters used to control the position of the output on the screen or paper, to cause some action to occur, such as ringing a b
Sedbober [7]

Answer:

There are four options for this question, and the letter C is correct:

a) glyphs.

b) symbols.

c) control characters.

d) command characters.

Explanation:

Control characters is a code with a number a several characters, Procedural signs in Morse code are a form of control character, a form of control was introduced in 1870 called Baudot code: NUL and DEL, and was introduced in 1901 Murray code added the carriage return (CR) and line feed (LF).

For example:

(null, NUL, \0, ^@) used by many programming language like "C".

5 0
4 years ago
. What is the relationship between frequency, wavelength and speed of a wave?
jeka94

Answer:

vw = fλ

Explanation:

Sound, like all waves, travels at a certain speed and has the properties of frequency and wavelength. You can observe direct evidence of the speed of sound while watching a fireworks display. The flash of an explosion is seen well before its sound is heard, implying both that sound travels at a finite speed and that it is much slower than light. You can also directly sense the frequency of a sound. Perception of frequency is called pitch. The wavelength of sound is not directly sensed, but indirect evidence is found in the correlation of the size of musical instruments with their pitch. Small instruments, such as a piccolo, typically make high-pitch sounds, while large instruments, such as a tuba, typically make low-pitch sounds. High pitch means small wavelength, and the size of a musical instrument is directly related to the wavelengths of sound it produces. So a small instrument creates short-wavelength sounds. Similar arguments hold that a large instrument creates long-wavelength sounds.

The relationship of the speed of sound, its frequency, and wavelength is the same as for all waves: vw = fλ, where vw is the speed of sound, f is its frequency, and λ is its wavelength. The wavelength of a sound is the distance between adjacent identical parts of a wave—for example, between adjacent compressions as illustrated in Figure 2. The frequency is the same as that of the source and is the number of waves that pass a point per unit time.

5 0
3 years ago
Gmod how to make someone admin on a lan server
andrezito [222]
In case you're playing on a local multiplayer server

There is no such thing as admin on a normal local server. You're able to do everything.

In case you're playing on a dedicated server

<span>In the server command prompt, make a RCON command which states: ulx adduser <your user name> superadmin. This will add you as superadmin, using the </span><span>ULX admin addon.</span>
4 0
3 years ago
Read 2 more answers
Which of the following correctly orders the units of measure from least to greatest?
gulaghasi [49]

Answer:

A.) Cup, Pint, Quart, Gallon

Explanation:

6 0
3 years ago
Read 2 more answers
Before going into space, astronauts spend many hours training on flight simulators allowing them to learn how to fly without lif
MaRussiya [10]

Answer:

The short answer is, for full-mission flight simulators, specifically by NASA, are built with actual hardware and supported by simulation software. These software take into account every possible scenarios that could be adjusted based on the training. As for the hardware, they receive signals from the software on what they should do.

Explanation:

Some technologies involved are (which are also part of the FAA's requirements):

  1. 6 Degrees of Freedom for motion
  2. Visual systems
  3. Realistic acoustics
  4. Visual effects

This also involves a lot of robotics.

On the topic of motion:

One big and important feature is how motion is simulated - which takes a combined effort of both software and hardware to actually simulate how external forces can also affect the body.

It also takes into account the vibration that is experienced during launch.

The 6 degrees of freedom for motion includes:

  1. Up and down
  2. Left and right - sliding motion
  3. Back and forward
  4. Yaw - turning motion
  5. Pitch - look up and down
  6. Roll

For flight simulators, there are several levels and requirements being used in the aviation training industry. But one thing that you need to know is that the hardware and software mostly take into account motion.

On the topic of visual systems:

The pilots or crew should have a visual representation of what the outside world looks like with at least 150 degrees of view.

Realistic acoustics:

During simulations, actual sounds should also be present based on the real-life sounds produced during flight.

Visual effects:

If the pilot pivots to the right, or is about to breach the exosphere, the system's display should also take that into account and show it to the crew. This also includes visual effects for specific motions being done.

And as a bonus:

Just until recently, everything was analog (meaning, with dials, buttons, and levers) for the actual aircraft simulation that the pilots/astronauts are using. Update are now being made in NASA and SpaceX along with other rocket and spacecraft companies to move from analog to digital (with touch screens).

While this is an abridged version, it should help you to understand the complexities of a flight simulator.

8 0
3 years ago
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