Answer:
1)Estimation of the game project
2) Development of Prototype
.
3) Reproduction Stage
4)Communication
5) Polish
Explanation:
The limited the possibilities of game development from a technical viewpoint are the reason why some of developers in gaming are diverting away into another area of computer technology. Some of these limiting factors are;
1):Estimation of the resources needed for the game development which is hard most especially for video games and some of the reasons is that the industry is fast changing. And there are things to be estimated such as time,is there any need bro change the code.
2)Development of Prototype of the game in other to
Know if a feature is valid can be a problematic process.and to know where to perform modifications.
3) Reproduction Stage:
This one of the main limiting problem in almost every game development , and this usually occur when a game ships, reproduction stage is skipped. And without proper preproduction, there will be no coherence in product.
4) Most of the Video games can be easily ruined by bugs and features that is badly executed. And this is where polishing comes in, polishing can be really demanding.
Answer:
- costumes
- systematic thinking
- sensing
- motion
- cap block
Extra answers if you have more than 5 answers. (I did this before and it had more answers.)
- stack block
- computational thinking
- programming
- computational thinking
Brainlist Pls!
Answer: The correct answer is : They underestimated the resilience of the global system
Explanation: Paul is a biologist from the United States well known for warning about the consequences of population growth and limited resources. His statement: The battle to feed all mankind is over. Affirming that in the 1970s they would starve to death despite the programs established to deal with emergencies. But this prediction proved to be incorrect.
Answer:
Class SavingsAccount : public BankAccount
{
double interestRate;
int interestType;
public SavingsAccount(double interestRate, string interestType)
{
this.interestRate=interestRate;
if(interestType=="Simple")
this.interestType=1;
else if(interestType=="Compound")
this.interestType=2;
}
public double getInterestRate()
{
return this.interestRate;
}
public int getInterestType()
{
return this.interestType;
}
}
Explanation: