Answer:
public class MagicSquare {
public static void main(String[] args) {
int[][] square = {
{ 8, 11, 14, 1},
{13, 2, 7,12},
{ 3, 16, 9, 6},
{10, 5, 4, 15}
};
System.out.printf("The square %s a magic square. %n",
(isMagicSquare(square) ? "is" : "is not"));
}
public static boolean isMagicSquare(int[][] square) {
if(square.length != square[0].length) {
return false;
}
int sum = 0;
for(int i = 0; i < square[0].length; ++i) {
sum += square[0][i];
}
int d1 = 0, d2 = 0;
for(int i = 0; i < square.length; ++i) {
int row_sum = 0;
int col_sum = 0;
for(int j = 0; j < square[0].length; ++j) {
if(i == j) {
d1 += square[i][j];
}
if(j == square.length-i-1) {
d2 += square[i][j];
}
row_sum += square[i][j];
col_sum += square[j][i];
}
if(row_sum != sum || col_sum != sum) {
return false;
}
}
return d1 == sum && d2 == sum;
}
}
Target
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In order to manage changes to a code, so that changes are not lost or overwritten, teams of developers use: <em>End-user license agreements</em>.
<h3>What is the End-User License Agreement (EULA)?</h3>
The End-User License Agreement (EULA) can be defined as a contract that dictates the rights a user has to use a software application in such a way that it protects the software vendor's intellectual property (IP).
Thus, in order to manage changes to a code, so that changes are not lost or overwritten, teams of developers use: <em>End-user license agreements</em>.
Learn more about End-user license agreements on:
brainly.com/question/24288054