The graph is attached.
We first graph the point where his catch reached the surface, (35, 0). Since it travels upward at a constant rate, the graph will be linear. We also need to know where it starts (what depth it is at when he begins reeling it in). We can use the formula d=rt as a template for our function. d would be distance (in our case, depth), r is the rate (speed) and t is the amount of time.
To find how far the catch had to travel to reach the surface, we set up our equation as:
d = 0.1(35)
This will tell us how much distance it traveled in 35 seconds. 0.1(35)=3.5, so the catch started 3.5m under water. It then travels up at 0.1 m per second.
Answer:
(-6,0.5)
Step-by-step explanation:
(-9 + -3)÷2= -6
(-4 + 5)÷2=0.5
(-6,0.5)
It would be 70r if you are using distributive property
Answer/Step-by-step explanation:
1.
; 3
Let's solve for a.
(subtraction property of equality)

(division property of equality)


Therefore, 3 is a solution to 9 = 2a + 3
2.
; 7
(- × - = +)
(Subtraction property of equality)

(division property of equality)

Therefore, 7 is not a solution of 
3.
; 1
Therefore, 1 is a solution of
.
Answer: 
Step-by-step explanation:
Given
Radius of cylinder 
The height of the cylinder is 
The surface area of a cylinder is 
If only the outer is considered then, the area required is
