Instruction in memory has two parts: opcode and operands. The operands are subjects of the operation, such as data values, registers, or memory addresses. Due to variety of opcodes and operands, instructions may occupy different sizes of bytes in memory
Answer:
yes the ad says geico can save you 15% percent or more on car insurance
Answer: getfenv() is a type of function. Particually a envirotment function. for a lua coding.
Explanation: What this does it goes thourgh line of code in a particular order.
This means. getfenv is used to get the current environment of a function. It returns a table of all the things that function has access to. You can also set the environment of a function to another environment.
Forgot to include examples of where this could be used. Although not very common uses, there are some. In the past Script Builders used getfenv to get the environment of a script, and setfenv to set the environment of a created script’s environment to a fake environment, so they couldn’t affect the real one. They could also inject custom global functions.
Not entirely sure if this uses getfenv or setfenv, but the use in Crazyman32’s AeroGameFramework is making the environment of each module have access to other modules without having to require them, and having access to remotes without having to directly reference them.
Answer:
True
Explanation:
The while loop is going to be executed until the condition is false.
Since <em>k</em> is initially equal to 1, the loop will execute 88 times. One asterisk will be printed and <em>k</em> will be incremented by one during each iteration.
When <em>k</em> becomes 89, the condition will be false (89 is not smaller or equal to 88) and the loop will stop.