the most serious flaw of this design is: <span>They have not defined happiness or how it will be measured.
Happiness is very subjective because it each person may have a different source of happiness. For some people, it maybe the success of their career while for the other it's simply doing what they love to do. Not only that, if Magali and Jane collect the data simply by asking like that, they would not know whether the person is telling the truth.</span>
The correct answer is - lumber.
The lumber is both renewable and inexpensive resource, and it also can be found in every continent, apart from Antarctica. Still, the usage of lumber has to be managed carefully and with nice planning, because so far, the usage of lumber is surpassing the trees being planted to replace them, and that led to the total destruction of lots of forests throughout the world. This is a very easy thing to do, so the authorities have to force the companies in this industry to replant the areas from where the trees are cut, thus to have a proper usage of it, stable reserves, and protect the environment.
Answer:
Examples of Human Adaptation
Diets are an example of human adaptation because the food available depends on the geographical area where humans live.
For example, the Inuit eat a lot of seal and fish because those are the most abundant sources of food in the artic, while the Mediterranean diet is abundant in fruits and vegetables because the climate of the Mediterranean is warm, and many crops grow there.
Examples of Human Modification
Aqueducts are a form of human modification. They are physical structures used to carry water from one place to another, and they can be built above ground or underground. The Romans were famous builders of acqueducts.
Examples of both
Wells are like a rudimentary aqueduct. They are digged in the ground to obtain water from underground sources, and represent both a human adaptation and modification at the same time.
Answer:
C
Explanation:
John Locke derived the belief that all knowledge comes from sense-experience