Answer:
Option B is the correct answer.
Explanation:
- In the above code, the loop will execute only one time because the loop condition is false and it is the Do-While loop and the property of the Do-while loop is to execute on a single time if the loop condition is false.
- Then the statement "x*=20;" will execute one and gives the result 200 for x variable because this statement means "x=x*20".
- SO the 200 is the answer for the X variable which is described above and it is stated from option B. Hence it is the correct option while the other is not because--
- Option A states that the value is 10 but the value is 200.
- Option C states that this is an infinite loop but the loop is executed one time.
- Option D states that the loop will not be executed but the loop is executed one time
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
<span>a. uncheck ���hide protected operating system files��� in folder options</span>
Answer:
Answers in explanation. Try to ask one question at a time, it is easier for people to answer single questions and you will get answers faster.
Explanation:
15. A
16. D
17. B + C
18. A+B+D
19. B+C+D
**20. is NOT Planned personal leave for documentation developers and proof readers. The other 4 answers are correct
21. Presentation notes + Outline
22.B
23.D (im not entirely sure about this one)
format>number>percent
Explanation:
You click the box you want to convert into a percentage and then at the top where it says file, edit, view, insert, format, data, tools, add-ons and help, click format then number and then percent. This should convert your number into a percentage.