Answer:
<h3>Rules for Naming Variables</h3><h3>The first character must be a letter or an underscore (_). You can't use a number as the first character. The rest of the variable name can include any letter, any number, or the underscore. You can't use any other characters, including spaces, symbols, and punctuation marks.</h3>
<em><u>#</u></em><em><u>M</u></em><em><u>a</u></em><em><u>r</u></em><em><u>k</u></em><em><u>a</u></em><em><u>s</u></em><em><u>b</u></em><em><u>r</u></em><em><u>a</u></em><em><u>i</u></em><em><u>n</u></em><em><u>l</u></em><em><u>e</u></em><em><u>s</u></em><em><u>s</u></em><em><u>p</u></em><em><u>l</u></em><em><u>e</u></em><em><u>a</u></em><em><u>s</u></em><em><u>e</u></em><em><u>✅</u></em>
(TCO 2) In C++ terminology, (Points : 4) a ... a class object is the same as a class instance. a class object is the same as a class member. a class object is the same as a class access specifier.
Answer:
TIFF
Explanation:
GIFs are animated image files, and printers can't print animations
TIFFs are basically image files
HTML is a coding file, you were to print it, it would print the HTML text of the image
IDML is an XML representation of an InDesign document or components, if you were to print it, its outcome would be basically the same as printing an HTML file.
Omg I would die to have your points because when I get on people call me a noob because I just got the app like 3 days ago and every time I answer a question some says noob like dang I just started