[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
Answer:
The three options are:
1. Avoid sharing files and folders over the network without the permission of your administrators. You might fall in trouble otherwise.
2. Never share your credit card details with a third party through the internet. You can lose a lot of or all your money.
3. Always ensure that your password is strong enough or else your account can be hacked, And never share them with anybody.
Explanation:
Please check the answer.
It is the 'backstage' in which you can <span>save, select a template, change document properties, and close or exit excel</span>
Answer:
Extreme programming is a software development technique which is used to enhance software quality and it's response to ever changing customer requirements.
Testing
Testing is main focus in extreme programming.Extreme programming addresses testing in a way that if a minute testing can eliminate a bit of flaws, extensive testing can terminate a lot of flaws.
Evolution in Extreme programming is like this:-
Coding:-First programmers will code the problem.
Testing :- Testing is done to remove flaws.
Listening:- Programmers must listen to the customers to what they need.
Designing:-Then design according to the customer needs.