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VladimirAG [237]
3 years ago
12

What is the final amount stored in value if the computer selects 17 as the

Computers and Technology
1 answer:
nadya68 [22]3 years ago
6 0

Answer: -17

Explanation:

Our random number is 17. Let's go through line by line.

  1. value is a random number picked which is 17
  2. valueB = 17 / 2 = 8.5
  3. If value is greater than 0 AND value has a remainder of 1, we will set the value to value* -1.
  4. Value is now 17 * -1 = -17

Let's quickly calculate value mod 2. 17 % 2 = is 1. If you're wondering how we did that, the remainder after dividing 8 into 17 twice is 1, because 17 - 16 = 1.

We stop after line 4 because we stop the conditional statement after one condition is filled.

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Monster Collector
Lera25 [3.4K]

Answer:

In java:

import java.util.*;

public class Main{

public static void main(String[] args) {

 Scanner input = new Scanner(System.in);

 int monsternum, usernum;

 int count = 0;

 Random rand = new Random();

 String [] monsters = {"wild pikamoo","wild bulbaroar"};

 for(int i =0;i<2;i++){

     monsternum = rand.nextInt(5);  

     System.out.print("A "+monsters[i]+" appears! Guess a number between 1 and 5: ");

     usernum = input.nextInt();

     if(monsternum == usernum){      count++;      System.out.println("Congratulations, you caught a "+monsters[i]+"!");  }

 else{      System.out.println("You almost had it, but the monster escaped.");  }

 

 }

 System.out.println("There are no more monsters to encounter!");

 System.out.println("You caught "+count+" monsters of 2");

 if(count!=2){      System.out.print("Keep training to be the very best!");  }

 else{      System.out.print("You're the monster collector master!");  }

}

}

Explanation:

This declares monster and user number as integers

 int monsternum, usernum;

Initialize count to 0

 int count = 0;

Call the random object

 Random rand = new Random();

Create a string array to save the monster names

 String [] monsters = {"wild pikamoo","wild bulbaroar"};

Iterate for the 2 monsters

 for(int i =0;i<2;i++){

Generate a monster number

     monsternum = rand.nextInt(5);  

Prompt the user to take a guess

     System.out.print("A "+monsters[i]+" appears! Guess a number between 1 and 5: ");

Get user guess

     usernum = input.nextInt();

If monster number and user guess are equal, congratulate the user and increase count by 1

<em>      if(monsternum == usernum){      count++;      System.out.println("Congratulations, you caught a "+monsters[i]+"!");  } </em>

If otherwise, prompt the user to keep trying

<em>  else{      System.out.println("You almost had it, but the monster escaped.");  }  </em>

<em>  } </em>

Print no monsters again

 System.out.println("There are no more monsters to encounter!");

Print number of monsters caught

 System.out.println("You caught "+count+" monsters of 2");

Print user score

<em>  if(count!=2){      System.out.print("Keep training to be the very best!");  } </em>

<em>  else{      System.out.print("You're the monster collector master!");  } </em>

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3 years ago
How do you make the "Colorize" feature in GIMP consistent if you cannot connect the different places? Brainliest if you also exp
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Ah, that's easy. You have to select certain parts by using the Free Select tool. Use colorize. Then select the next part and use colorize, but choose the latest used PRESET color to be consistent.

To cut out parts of the image, duplicate your layer without colorization and colorize the top layer. If you have already colorized, put the duplicate as the top layer and click Base Image on the edit history for your original, which is the bottom layer. Use Free Select then click Scissor Select and press the delete button on your keyboard to remove an area, then switch from top layer to bottom layer and use colorize.

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Don't know asdfghjklpoiuytrewqzxcvbnm,
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