A SAFe Agile teams are often known to be Scrum Master and Product Owner. An Agile team characteristics are:
- A small group typically 5 - 11 dedicated individuals who have the skills necessary to define, build, test, and deploy increments of value.
- A group of dedicated individuals who are empowered, self-organized, self-managing, and deliver value.
A SAFe Agile team is a cross-functional group as they are made up of about of 5-11 people who set apart, build, test, and deliver an increment of value in a short time box.
Agile team are known to be cross functional as they can define, build , test and Deploy.
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An Agile team has which two characteristics? (Choose two.)
A) A small group typically 5 - 11 dedicated individuals who have the skills necessary to define, build, test, and deploy increments of value
B) A stand-along unit of individuals who do not require input fro other teams to complete their tasks
C) A large group of individuals who all work together to create value for the client
D) A group of dedicated individuals that work in phase-gate steps to complete their PI Objectives
E) A group of dedicated individuals who are empowered, self-organized, self-managing, and deliver value
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Answer:
data, sort and filter, text filters
Explanation:
ed 2020
Answer:
1. Copyright.
2. Songs and books.
Explanation:
A copyright law can be defined as a set of formal rules granted by a government to protect an intellectual property by giving the owner an exclusive right to use while preventing any unauthorized access, use or duplication by others.
For example, when an individual downloads a song owned by any record company without paying a purchase fee, it is a violation of copyright law.
A copyright can be defined as an exclusive legal right granted to the owner of a creative work (intellectual property) to perform, print, record, and publish his or her work. Also, the owner is granted the sole right to authorize any other person to use the creative work.
Hence, copyright is a kind of rules that protect everyone’s rights when we use each other’s content.
An intellectual property can be defined as an intangible creation of the human mind, ideas, thoughts or intelligence. Some examples of an intellectual property are songs, books, poems, technology, design etc.
Answer:
I can :) just comment lol
Answer:
This would all depend on what kind of video games you are talking about, most people would say that playing on you phone is like playing a game on a console or a PC.
most kids do play on these three things, so I'm going to go with answer choice C.
Explanation:
Reason why is because just like there are many who play, there are many who don't. I being one who prefers to read would like to make it known that not all teens do play video games, and that there are plenty of those who would rather do something productive.