Answer :
Written in java
import java.util.Scanner;
public class Main{
public static void main(String[] args) {
int year;
Scanner scanner = new Scanner(System.in);
System.out.print("Please enter a year\n\n");
year = scanner.nextInt();
while (year < 1582) {
System.out.print("\nPlease enter a different year above 1582\n");
year = scanner.nextInt();
}
if (year % 4 == 0) {
if(year % 100 ==0 && year % 400 != 0){
System.out.println(year + " is not a leap year\n\n");
}else {
System.out.println(year + " is a leap year\n");
}
} else {
System.out.println(year + " is not a leap year\n\n");
}
}
}
Answer:
At this point, school isnt even about learning anymore. Its just about passing so you dont end up being a dropout or just a bum in general cause not everyone has the skills to make something out of nothing.
Explanation:
Most of them are but id say
the bold, italic and underline are most popular
Answer:
b) one needs to follow through all phases, assessment, design, deploy and manage security
Explanation:
The security life cycle is a process in which it involves the security artifacts for developing the software through a lifecycle. It contains a detailed plan that derives how to create an application form
At the time when the requirements and activity related to design is finished the next step is the software implementation. In this, the developers begins with the coding as per the requirements and designs discussed in the last step
Therefore according to the given options, the second option is correct
Answer:
Option B, CUSTOMER MISBEHAVIOR.
Explanation:
Consumer misbehavior can defined as the behavioral acts by consumers which violate the generally accepted norms of conduct in consumption situations, and disrupt the order expected in such situations. Misbehavior by consumers disrupts the openness, impersonal trust, and orderliness of the exchange environment.
Some of the examples of customer misbehavior are: shoplifting, bending rules, breaking rules by ignoring warnings and using products in forbidden or ways not recommended...
* Routinized response behaviour is a type of purchasing scenario whereby the purchaser of a product or a service has past experience with purchasing it and automatically makes the decision to purchase again.
* Psychological influences refers to the workings of the mind or psyche that influences customer decisions.
* Social influences refers to the intentional and unintentional efforts to change another person's beliefs, attitudes, or behavior.
Therefore, the option that best suits the question is option B, CUSTOMER MISBEHAVIOR.