Answer:
(3, 0).
Step-by-step explanation:
dentifying the vertices of the feasible region. Graphing is often a good way to do it, or you can solve the equations pairwise to identify the x- and y-values that are at the limits of the region.
In the attached graph, the solution spaces of the last two constraints are shown in red and blue, and their overlap is shown in purple. Hence the vertices of the feasible region are the vertices of the purple area: (0, 0), (0, 1), (1.5, 1.5), and (3, 0).
The signs of the variables in the contraint function (+ for x, - for y) tell you that to maximize C, you want to make y as small as possible, while making x as large as possible at the same time.
Hence, The Answer is ( 3, 0)
Answer:
x = 0.5
Step-by-step explanation:
2(2x-1)=3
2(2x)+1=3
-1 -1
2(2x)=2 2x2=4
4x=2
4÷4 Cancels out the 4 in X
2÷4=0.5
Therefore
x = 0.5
"of" means multiply
So 65% * 40
65% is the same as 0.65 (% means divide by 100).
0.65 * 40 = 26
26 games
Answer:
1)
2)
3)
4)
5)
Step-by-step explanation:
According to the information given in the exercise, the value of "x" is:
Then:
1) You must substitute into the expresion :
Now, you must evaluate:
2) You have to substitute the given value of "x" into the second expression:
Finally, evaluating, you get the following result:
3) According to the Zero exponent Rule, any non-zero number with an exponent of zero is equal to 1.
Then, substituting into the expression and then evaluating, you get:
4) By definition:
Then, substituting into and evaluating, you get:
5) Since:
When you substitute the given value of "x" into the last expression and then you evaluate, you get:
2.54-1.66
0.88
the answer is 0.88