Answer: royalties earned
Explanation:
In areas such as the looping scores, temp tracks and adaptive scores, there are similarities when composing for games and when composing for movies.
The area where there is difference when composing for games and composing for movies is the royalties earned. The interest that is earned on royalties for both cases are different.
Converting a decimal number into binary would be:
192/2= 96 remainder=0
96/2= 48 remainder=0
48/2=24 remainder=0
24/2=12 remainder=0
12/2=6 remainder=0
6/2=3 remainder=0
3/2=1 remainder=1
1/2= 0 remainder=1
The binary number would be: 11 00 00 00
For 16
16/2=8 remainder=0
8/2=4 remainder=0
4/2=2 remainder=0
2/2=1 remainder=0
1/2= 0 remainder=1
The binary would be: 00 01 00 00
For 3
3/2=1 remainder=1
1/2= 0 remainder=1
The binary would be: 00 00 00 11
For 1
1/2= 0 remainder=1
The binary would be: 00 00 00 01
The binary number would be:
11000000.00010000.00000011.00000001