Answer: hello your question is poorly written and I have been able to properly arrange them with the correct matching
answer
Static libraries : C
Dynamic link libraries: A
Using static libraries: B
Making some changes to DLL: D
Explanation:
Matching each term with its meaning
<u>Static Libraries </u> : Are attached to the application at the compile time using the Linker ( C )
<u>Dynamic link libraries</u> ( DLL ) : Is Loaded at runtime as applications need them ( A )
<u>Using static Libraries </u>: Makes your program files larger compared to using DLL ( B )
<u>Making some changes to DLL </u>: Does not require application using them to recompile ( D )
What are you talking about?
Answer:
See explaination
Explanation:
#include <iostream>
using namespace std;
class Circle{
// private member variable named radius
private:
double radius;
// get function for radius
public:
double getRadius(){
return radius;
}
// set function for radius
void setRadius(double rad){
radius=rad;
}
// returning area = 3.14159 * radius * radius
double getArea(){
return (3.14159 * radius * radius);
}
};
// Sample run
int main()
{
// Declaring object of Circle
Circle myCircle;
myCircle.setRadius(5);
// printing radius of circle
cout<<"Radius of circle is: "<<(myCircle.getRadius())<<endl;
// printing area of circle
cout<<"Area of circle is: "<<(myCircle.getArea())<<endl;
return 0;
}
USB Type C or 3.0/3.1 is the fastest