Answer:
it’s just a screenie hope it helps
Answer:
The correct option is;
Toggle between orthographic and perspective views
Explanation:
On a game design program such as Unity 3D, when the cube with colored pointers that can be located on the 3D view window is clicked, it will bring about a switch between the perspective or 90 degrees and orthogonal views which enables the display of the object in three dimension that appears more like real life figures.
Answer:
QoS
Explanation:
We could use a blacklisting or a MAC filtering to remove from the network, and in this way, we're going to get a high portion of bandwidth, but other must work too, and the whitelisting have almost the same function, but QoS Quality of service is specifically for these cases where we need high bandwidth for a video conference, we can make this with some tools or techniques like jitter buffer and traffic shaping.
The answer is bevel, glow, reflection, shadow, and soft edges